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Batch Subdivide Mesh at Render Time - Arnold for Maya

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I want this!

Batch Subdivide Mesh at Render Time - Arnold for Maya

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1 rating


What does it do:

This tool will setup Arnold to automatically subdivide all of your selected mesh at rendertime. It will also setup adaptive subdivision, in order to minimise calculation time, in a way that still allows for instancing of assets.


How to use it:

Select all of the meshes you want to have subdivide automatically at render time.

Run the script.

Enter how many subdivisions you want into the interface.


Installation Instructions:

Open the .py file in any text or script editor.

Paste the entire contents of the .py file into the Maya Script Editor.

Save the script as a button to your shelf.

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