Alembic Export Interface - Autodesk Maya
What does it do:
The interface allows you to select any number of objects within Maya and populate them into an interactive panel for batch alembic export.
Watch a video demonstration: https://youtu.be/AKHWPriLgms
Within the panel you can:
- Customise the auto generated output directory and name of your assets,
- Choose a source for automated frame range definition.
- Manually modify the frame range on a per asset basis as needed.
- Choose from a number of available flags. Some of which have been set by default to give good results in a single click.
- Save your customised setting layouts on a per project basis.
The run button will then export all selected Animation into the alembic (.abc) format.
Why use alembic:
Aside from easy transfer between packages, this format can be leveraged for faster playback in scene and quicker renders by avoiding recalculation of Rigs, deformers and simulations.
How to use it:
Select the group containing each of your character or animated object's mesh.
Run the script.
Set your desired configurations in the interface.
Installation Instructions:
Open the .py file in any text or script editor.
Paste the entire contents of the .py file into the Maya Script Editor.
Save the script as a button to your shelf.